Disk Basic File Access From Assembly

Ever want to do file I/O in assembly on the CoCo using the Disk Basic environment? It turns out it isn’t as complicated as it might seem.

For those who still tinker with the old TRS-80 Color Computers, there always seems to be something to learn. Some time back, I modified Dungeons of Daggorath to run from disk and support loading and saving from disk files. However, I didn’t want to implement my own file system management code since down that road lies madness, bugs, and existentially dangerous dragons. I knew, however, that the routines I needed already existed in the Disk Basic ROM, but there were wrinkles in trying to use them, not least is the fact that they are at different addresses in the two versions of the Disk Basic ROM. Based on some discussion over on the CoCo Discord, I decided to write up a little documentation on how to use the Disk Basic (DECB) ROM routines to do file I/O from assembly language.

First, I need to define what we can do and what we can’t. DECB supports files open for input, output, or random access with fixed records. It does not support reading and writing simulaneously to the same file unless fixed length records are used. It also does not support seeking within a sequential (input or output) file. It does support byte by byte reading or writing on sequential files and accessing arbitrary fixed length records on random files. The ROM also supports deleting files and renaming files. Copying files is technically supported but the implementation is dangerous to assembly programs. With some careful coding, it should be possible to implement a seek operation for sequential files. It may also be possible to implement a read/write sequential file with careful coding. However, both of those are beyond the scope of this particular article.

Aside from initializing the whole operation, marshalling arguments, and handling the entry and exit conditions for the various ROM routines, it is also necessary to handle error conditions. When the ROM detects and error, it will vector to the usual Basic error handler which will return to the OK prompt, or, depending on what your program has done, crash the computer. A critical component of handling these routines is being able to trap the errors and return to the correct place. This is complicated by the fact that the error handler may be entered with any arbitrary amount of extra junk on the stack.

I will deal with the various problems step by step.

Required Details

First, we need some critical bits of information. Notably, the addresses of the various ROM routines that will be used. There are also a couple of other important addresses. These are listed below.

Routine Address (hex)
1.0 1.1
Get Character A176
Put Character A282
Open File C483 C48D
Close File A426
Error Vector 0192
File Number 006F
EOF Flag 0070
File Name Buffer 094C
Drive Number 00EB
File Type 0957
File ASCII Flag 0958
Default Drive 095A
Random File Record Length 097C

The file number is exactly what you would specify for the #n parameter to a Basic command. The EOF flag will be nonzero if there were no characters left to read when calling the get character routine. The error vector address is the address of the RAM hook used by the error handling routine at AC46 which is what will be used to trap errors from the ROM.

You will note that there is a single routine listed for opening a file. This routine requires a bit of work on the caller’s part to make it work properly, which will be discussed in the relevant section below.

You will also note most items list only a single address. These items are either located in the Color Basic ROM or do not vary between Disk Basic ROM versions.

Setup

First, a few things need to be set up to make everything work. The code to do this is as follows:

; Required state variables
saved_error RMB 3 ; saved error handler ram hook
disk_open RMB 2 ; open file routine address
error_handler RMB 2 ; active error handler return vector
error_stack RMB 2 ; saved stack pointer when setting error trap
; Install the error trap handler
LOADER LDA #$7E
LDX #error_hook
LDB $0191
LDU $0192
CMPU #error_hook
beq LOAD000
STA $0191
STX $0192
STB saved_error
STU saved_error+1
; Detect Disk Basic version and set routine pointers
LOAD000 LDX $C004
CMPX #$D66C
BEQ disk10
CMPX #$D75F
BEQ disk11
LDX #disk_error
BRA load010
disk10 LDX #$C483
BRA load010
disk11 LDX #$C48D
load010 STX disk_open
; Disable error handler return vector
CLR error_handler
CLR error_handler+1
RTS

The above routine does three things. First, it installs a handler in the error routine RAM hook. It saves the original error handler vector so it can return to the mainstream error handler that was previously installed if the error handling return vector is not set. If it detects that the error handler is already installed, it skips this step to prevent problems if the routine is called multiple times. Then it detects the Disk Basic ROM version by looking at the address of DSKCON stored at C004. It sets the routine pointer for opening files to the correct entry point in the ROM, or to a dummy routine that just returns error if neither known version of Disk Basic is detected. It then makes sure the error handler return vector is disabled.

Error Handling

Handling errors requires two steps. First, a trap has to be installed. Setting a trap involves saving the current stack address and a handler vector. Then the ROM routine is called. After the call, the trap must be cleared. If no error occurs, then the trap does nothing. However, if an error occurs, the trap must reset the stack, clear the error trap, and do any other state restoration required. Basically, this needs to undo whatever you need to do to call the ROM in the first place that is not routine specific. The trap vector you install will handle anything routine specific.

Without further ado, here is the error trap handling code.

disk_error
LDB #255
error_hook
LDX error_handler
BNE error_hook000
JMP saved_error
error_hook000
LDS error_stack
; do other things like restoring DP, etc.
JMP ,X
error_settrap
STX error_handler
PULS Y
STS error_stack
JMP ,Y
error_cleartrap
PSHS CC
CLR error_handler
CLR error_handler+1
PULS CC,PC

That is all deceptively simple, is it not? The routine at error_hook handles the RAM vector. If an error handler is set, it transfers control to the handler at error_hook000 after first restoring the saved stack pointer. This is necessary since the error handler may be invoked with any arbitrary extra elements on the stack. Otherwise, it transfers control to the original vector that was saved during setup. The disk_error routine simply enters the error handler with an error code of 255. Note that disk_error must not be called unless an error trap is currently active.

The error_settrap routine saves the specified handler routine address and then saves the stack pointer as though the routine was not called. This means there is no assumption that a trap was installed with this routine. error_cleartrap simply clears the vector address which disables trap handling. However, it also preserves CC which makes it suitable to be called immediately after the ROM routine returns.

The error trap routine will receive the error code in B. These will be exactly what ERNO would return on a CoCo3 except doubled. Alternatively, if the disk_error routine was invoked, B will contain 255. No other assumptions can be made about the state of the registers at this point.

Opening and Closing Files

The routine for opening a file expects a file mode in B, which will be “I” for sequential input, “O” for sequential output, or “R” or “D” for a random file. For a random file, 097C must be set to the 16 bit record length for the random file. Note that an appropriate amount of buffer space must previously have been set aside by FILES or similar. How to implement that in assembly is left as an exercise for the reader. Given the inflexibility of fixed record random files, making them work is not considered here.

Anyway, before calling the file open routine, we must set the file name at 094C (8 bytes for the filename followed by 3 bytes for the extension) which is space padded, meaning that you should fill any unused characters in either the filename or extension parts with spaces. No additional processing is done by the open routine; this is the exact form the file name will appear as on disk. It is best to restrict file names to the regular range of printable ASCII characters, but any character code may appear except the file name must not start with either character code 255 or character code 0. The drive number should be in DSKCON drive parameter at 00EB. Because this is a simple description of how to call these routines, the wrapper provided here will require the caller to do the same setup first. However, a string parsing routien for file names might be employed instead. Further, we have to pick the file number to use and store that in 006F. It might be more convenient to search for an available file number and simply use that. Doing so is beyond the scope of this document, however.

Note that for an output file, or for a random file that needs to be created, it will be created the type flags set at 0957 (type number) and 0958 (ASCII flag).

Closing a file has a lot less complication. We just put the file number to close in 006F and call the close routine.

These routines returns with C set on error and clear on success. On error, the error number will be in B. Remember that this will be double the error code that Basic would report in ERNO.

Without further ado, the file open and close wrappers.

file_open
PSHS D,X,Y,U
LDX #file_err
BSR error_settrap
JSR [disk_open]
BSR error_cleartrap
CLRA
PULS D,X,Y,U,PC
file_err COMA
STB 1,S
PULS D,X,Y,U,PC
file_close
PSHS D,X,Y,U
LDX #file_err
BSR error_settrap
JSR $A426
BSR error_cleartrap
CLRA
PULS D,X,Y,U,PC

The most notable thing above is the use of CLRA to clear carry and COMA to set carry. Also, because we save all the registers, we have to stash the error code before pulling them in the error handler.

Reading and Writing

Reading and writing is also completely straight forward. Because our error handling is slightly different, we can’t re-use the error handler from above so we’ll use a diffferent one, but it isn’t really any more complicated. The character read will be in A and the character to write will be in A. The file number to read or write will be in 006F. On error, the file will be closed and carry will be set. On EOF, 0070 will be nonzero but no error will be flagged. The code follows.

file_read
PSHS D,X,Y,U
LDX #file_ioerror
BSR error_settrap
JSR $A176
BSR error_cleartrap
STA ,s
CLRA
PULS D,X,Y,U,PC
file_write
PSHS D,X,Y,U
LDX #file_ioerror
BSR error_settrap
JSR $A282
BSR error_cleartrap
CLRA
PULS D,X,Y,U,PC
file_ioerror
STB 1,S
BSR file_close
COMA
PULS D,X,Y,U,PC

Again, note the use of COMA and CLRA to set and clear carry, and the setting of return values on the stack prior to pulling all of the registers.

Going Forward

The above should give you enough to be able to write or read a sequential file. As you can see, there are critical pieces missing for a fully featured file handling system. These include deleting files, renaming them, seeking within them, swapping between read and write on a sequential file, and handling random file records. There is a ROM entry point for deleting a file. Renaming simply requires editing the directory entry, and there are entry points for handling the steps for that. Seeking, changing mode between read and write, and random file handling likely all require direct access to the File Control Block (FCB) to be done efficiently. There is a routine to fetch the FCB pointer for a specific file number. Implementing any of these is beyond the scope of this introduction. If there is enough interest, I can cover some of these in future articles. In the mean time, I invite you to look into the Disk Basic Unravelled book for information on both the FCB structure and to find the various ROM entry points just mentioned.

Comments

You may have noticed that three of the four routines used above are in the Color Basic ROM. This is a testament to how generic the core I/O routines actually are in the Color Basic ROM. It is a bit less efficient to go through the get and put character routines or the close file routine in the Color Basic ROM instead of directly calling the Disk versions. However, it does also make things less complicated because we have fewer entry points with different addresses to deal with.

Additionally, if you do anything with the IRQ in your own code, you must make sure that when you set up your IRQ routine that you also transfer control to Disk Basic’s IRQ routine when your code finishes. If you don’t do that, then the drive motors will never shut off. You handle that similarly to how the error handler RAM hook is installed in the setup code above.

Finally, these routines could easily be spruced up a bit to be easier to use. However, my goal here was to keep the code as simple as possible to highlight the call mechanism rather than fancy coding.

Edited 2023-09-15: added more details regarding the file name format expected by the open routine and corrected some typos.

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